CO-DESIGN MEETING #3
For the purpose of clarity in the storytelling of our design process, it is important to distinguish between 'ideas,' denoting to an earlier stage in the design process, and 'concepts,' denoting to a more developed stage.
This can be further clarified by stating that a final product will be chosen from a 'concepts' pool, whereas the 'concepts' themselves are to be created from the 'ideas' phase.
A) LIST OF REQUIREMENTS
We created a list of requirements with the purpose of creating an unbiased reflection onto which concept would be most suitable and realistic for our final choice of product.
Each group member was asked to rank the requirements 1-5 based on importance to the project. The categories that were ranked included:
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SAFETY USER FUNCTIONALITY WISHES/GOALS
SUSTAINABILITY AESTHETICS
These were chosen to inform the most relevant and necessary requirements for product's visual and functional intentions, as well as logistics around producing the final concept.
Collating an average of every group member's opinion then gave each requirement an overall weighting.​​​​
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GENERAL WEIGHTING FOR
'SAFETY
3.3
GENERAL WEIGHTING FOR
"SUSTAINABILITY"
3.1
GENERAL WEIGHTING FOR
"USER FUNCTIONALITY"
3.3
GENERAL WEIGHTING FOR
"AESTHETICS"
3.1
GENERAL WEIGHTING FOR ​
'WISHES'
3.5
SAFETY
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The product shall not have sharp edges.
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The product shall have no ingestion hazard.
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The product shall be made from non-toxic materials.
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The product shall be durable and resistant to breakage
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The product shall comply with relevant toy and safety regulations (e.g., CE)
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The product shall not have exposed electronics or dangerous wiring (if applicable).
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SUSTAINABILITY
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The product shall last for at least 10 years.
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The product shall be made from sustainable, recyclable, or biodegradable materials where possible.
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The product shall have minimal environmental impact in its production process.
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The product shall have replaceable or repairable components to extend its lifespan.
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USER FUNCTIONALITY
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The product shall be interactive
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The product shall leave space for creativity
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The product shall not contain solutions
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The product shall be easy to clean
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The product shall be intuitive to use without extensive instructions.
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The product shall be engaging for solo and/or cooperative play.
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The product shall be portable and easy to store.
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AESTHETICS
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The product shall have an appealing form according to the Co-Designer
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The product shall have appealing colours according to the Co-Designer
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The product shall use high-quality materials to enhance its premium feel.
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The product shall have a timeless design that remains attractive over time.
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WISHES
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The product shall be customisable to the Co-Designers interests.
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The product shall allow for expansions or modifications over time.
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The product shall not become repetitive too quickly.
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The product shall support open-ended play rather than linear progression.
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The product shall encourage problem-solving and critical thinking.
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The product shall be adaptable in difficulty to remain engaging over time.
The intention for this exercise was that by giving the list a quantitative/numerical basis, the outcome would produce a score to compare each concept- and which every scored the highest would be determined as the 'best' aligned with the goals and intentions for the project.
After ranking each concept in this way the final results were collated:
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Due to the scoring for Concept 1 and 2 being so similar, it was decided that prototypes for both of these would be brought to the 3rd and final meeting to get a final opinion from our co-designer!



Overall, the design that was chosen, by Arne, was the Math Building Blocks (derived into MathBlox) concept.
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