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PHASE #1

A) REFLECTING ON INTERVIEW
 

After summarizing the information collected from the introductory interview, lots of brainstorming and concept ideation was done. ​

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We individually ideated, and then collaborated to figure out a product that would be most relevant for our specific user. ​​​​​

INDIVIDUAL IDEATION PAGES

In this collaboration we verbally shared our ideation, explained with diagrams, and discussed pros and cons of each point.

As each person presented their brainstorming pages, the others took notes and wrote down potential focus areas or product ideas from what had been introduced. These were then transferred to sticky notes.​​​​

To achieve a product direction we ranked these ideas on a subjective scale of: importance to our user, and also considered achievability to logistically create as a product. 

Ideation Brainstorm 2.jpg

LEAST

MOST

Ultimately ​we collated the results of this into THREE categories we had deemed as most relevant:​​​​​​​​​ 

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The 'fourth' category, "fine motor skills", seen written in black, was disregarded as a product direction. This was because it was decided it wasn't of key importance to our user's current needs, and that this matter would be more up to the dictation of the clinic and of his parents than to our project group. This was then confirmed after asking about this matter the first co-design meeting, and the idea was not further developed.

We realised that the product direction was leaning towards a game

 

SO... it was decided that for the first co-design meeting we would create three different types of games based on each of these categories, to introduce to Arne, to see which he most enjoyed interacting with.

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This style of co-design allowed us to adapt and combine ideations with the aim of receiving genuine, 'un-forced' feedback, all while keeping our participant engaged during the session!

B) PREPARING FOR MEETING
 

​​To prepare, we then developed these categories into fleshed-out ideas, with low-fidelity prototypes to bring with us. In the right column our research/note documents containing more information about these ideas can be seen.

GAME IDEA #1

'HAPPY STORIES'

  • Aimed at encouraging Arne to communicate/talk/discuss

  • Adapted version of existing game

  • Intentions to personalize game to likes/dislikes of user

GAME IDEA #2

MATCHING GAME

  • Aimed at creating a game that is not repeatable/different each time, and engages interest for a long period- hoping that Arne can't 'outgrow' or 'learn' it too quickly 

  • ​Potential for collaborative/team play with competition or otherwise.

GAME IDEA #3

BUILDING BLOCKS / MATH BLOCKS

  • Aimed at encouraging/teaching Arne to correctly notate his math drawings and sketches

  • A fun, colourful way to present math

These three concepts encapsulated what we thought would the best suited to our user, but in order to create a product through actual co-design, it was time to meet again with Arne for our first actual co-design meeting to see what he thought about it!

You can see how this informed our second phase of design, here:

OR​​

You can see the meeting transcript, here:

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